Daniel Silva Martínez
Multi-disciplinary Creative Technologist bridging the gap between advanced real-time 3D art pipelines, interactive engine architecture, and modern full-stack software development. Expert at leveraging cutting-edge agentic AI development workflows alongside industry-standard software suites to rapidly prototype, optimize, and ship scalable products from scratch.
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About Me
Professional Summary
Multi-disciplinary Creative Technologist bridging the gap between advanced real-time 3D art pipelines, interactive engine architecture, and modern full-stack software development. Proven track record of taking complex digital concepts and transforming them into production-ready cross-platform mobile applications, custom studio tools, and high-fidelity interactive environments. Expert at leveraging cutting-edge agentic AI development workflows alongside industry-standard software suites to rapidly prototype, optimize, and ship scalable products from scratch.
Core Skills & Technical Frameworks
Flutter, Dart, Python, Firebase (Auth, Firestore, Cloud Hosting), Git Version Control.
Unreal Engine 5 (Advanced Blueprints, Material Editor), Unity (Shader Graph, VFX Graph).
Hard-Surface Modeling, Retopology & Mesh Optimization, UV Mapping, Photogrammetry Pipelines, PBR Material Authoring.
3DS Max, Blender, Substance Painter, Adobe Creative Suite (Photoshop, UI/UX Design), DaVinci Resolve, Affinity Suite.
Professional Experience
Independent Software Developer & Entrepreneur
- End-to-End Product Ownership: Formed digital startup ventures and managed full-lifecycle production—from UI/UX wireframing to backend deployment—culminating in the launch of the utility toolkit RNG Core to the Google Play Store.
- AI-Driven Development: Pioneered next-generation workflows utilizing agentic AI models (Gemini inside Google Antigravity) to accelerate feature implementation, automate server-side logic, and streamline codebases.
- Cloud Architecture: Built and maintained responsive mobile interfaces backed by highly secure, scalable Firebase cloud database hosting and data pipelines.
Technical Artist @ Beyon4d (B4D)
- Interactive Engine Logic: Architected and engineered complex node-based Blueprint systems inside Unreal Engine 5 to drive interactive applications, environment mechanics, and runtime parameters.
- Material Authoring & VFX: Authored highly performant custom shaders and dynamic PBR material templates for characters, vehicles, weapons, and world assets using UE5 and Unity graphics editors.
- Pipeline & Tool Optimization: Streamlined studio data pipelines to bridge external DCC modeling applications (Blender/3DS Max) with real-time engines, drastically reducing technical friction for multi-person art teams.
- Performance Budgeting: Analyzed asset performance limits, resolved rendering bottlenecks, optimized heavy raw photogrammetry scan data, and managed strict vertex count constraints.
3D Artist Intern @ B+ Group
- Immersive Art Optimization: Scaled, modeled, and textured low-poly modular assets explicitly engineered for low-latency Virtual Reality (VR) platforms.
- Asset Integration: Managed scene layout assembly, bounding collisions, and clean data migrations inside early Unreal Engine production versions.
Graphic Designer @ Saddle Studio
- Visual Interface Layouts: Designed responsive user interface (UI) wireframes, modern branding collateral, and corporate digital layouts for early-stage mobile platforms.
Education
Contact
Feel free to reach out for project inquiries or collaboration opportunities.